|"Sumitori" by H. Ogata.|
Computer Science 88/188
|Tues, Thurs 4 PM|
||Place: 213 Sudikoff||
||113 Sudikoff Lab, x6-3173||
|Overview||Schedule||Bibliography||Some Relevant WWW Links||How to give a good talk|
We will focus on the temporal aspects of the animation process, as opposed to the static modelling aspects. In spite of the explosion of 3D computer graphics in film and video, and a plethora of research, many problems remain still open. Most of the animations you see commercially are still done through keyframing techniques, which are highly labor intensive and not necessarily intuitive or enabling of the creative process. One alternative, motion capture, is effective for human figures, but also remains labor intensive, and its use is mostly limited to realistic anthropomorphic animations.
This course will explore a variety of techniques used in the process of creating complex computer animations. A particular focus of the course will be motion generation, (the task of specifying the motion of an object to the computer).
Students will be required to present papers in the seminar, and to do a project. There might also be some quizzes.
Prerequisites: CS 25 and CS 43.
Some Relevant WWW Links
Here are some other useful links:
The Improv Project at NYU
An Introduction to Physically Based Modeling: Baraff, Witkin and Kass (Siggraph '95)
Impulse-based Simulation, Mirtich
Collison Detection--I Collide, Mirtich, Lin, Canny
Evolution of Behaviors, Karl Sims (Artificial Life '94 and Siggraph '94)
Character Studio from 3d Studio (including Biped)
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