Garrett Andersen
Department of Computer Science
Duke University
Email: "my first name"

Research Interests: Hi! I am currently most excited about how intelligent agents can automatically learn useful abstract models of their environment.


Garrett Andersen and George Konidaris. "Active Exploration for Learning Symbolic Representations." In Submission.

Garrett Andersen and Vincent Conitzer. ATUCAPTS: Automated Tests That a User Cannot Pass Twice Simultaneously. In Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence (IJCAI-16), pp. 3662-3669, New York City, NY, USA, 2016.
Talk plus poster given at IJCAI 2016.

Garrett Andersen and Vincent Conitzer. Fast Equilibrium Computation for Infinitely Repeated Games. In Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence (AAAI-13), pp. 53-59, Bellevue, WA, USA, 2013.
Talk plus poster given at AAAI 2013. Also presented the poster at WINE 2013 and NYCE 2013, and the talk at AMMCS 2013.

Yudong Ma, Garrett Anderson, and Francesco Borrelli. A Distributed Predictive Control Approach to Building Temperature Regulation. In Proceedings of the Fifty-First American Control Conference (ACC-11), pp. 2089-2094, San Francisco, CA, USA, 2011.

Algorithmic Aspects of Machine Learning
Team Design Challenge
Econometrics of Market Design
Hierarchical Robot Learning and Planning
Geometric Algorithms Course Project
Computational Microeconomics: Game Theory, Social Choice, and Mechanism Design
Decision Theory
Randomized Algorithms
Linear and Integer Programming Course Project